Patent · US Active

Per-shader preamble for graphics processing

US9799089B1 · kind B1 · utility

5Cited by
2References
30Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 23, 2016
Grant dateOct 24, 2017
Priority date
Expiry dateJun 16, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T1/60
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method for processing data in a graphics processing unit including receiving a code block of instructions common to a plurality of groups of threads of a shader, executing the code block of instructions common to the plurality of groups of threads of the shader creating a result by a first group of threads of the plurality of groups of threads, storing the result of the code block of instructions common to the plurality of groups of threads of the shader in on-chip random access memory (RAM), the on-chip RAM accessible by each of the plurality of groups of threads, and upon a determination that storing the result of the code block of instructions common to the plurality of groups of threads of the shader has completed, returning the result of the code block of instructions common to the plurality of groups of threads of the shader from on-chip RAM.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.