Patent · US Active

Systems and methods for regulating access to game content of an online game

US9901818B1 · kind B1 · utility

3Cited by
8References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 19, 2016
Grant dateFeb 27, 2018
Priority date
Expiry dateSep 18, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8082
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Online games may include game content that may be played cooperatively by groups of users. The game content may include a group roles set for the users in individual groups. Users of an online game may interact with the online game via client computing platforms. The client computing platforms may include virtual reality platforms and non-virtual reality platforms. Access to the game content of the online game may be regulated by determining whether the users are attempting to play a game instance of the online game via the virtual reality platforms or the non-virtual reality platforms. A first set of group roles may be presented to users attempting to play the game instance via the virtual reality platforms. A second set of group roles may be presented to users attempting to play the game instance via the non-virtual reality platforms.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.