Patent · US Active

Systems and methods for providing virtual reality content in an online game

US9919218B1 · kind B1 · utility

11Cited by
8References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 19, 2016
Grant dateMar 20, 2018
Priority date
Expiry dateSep 6, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5593
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Virtual reality content in an online game may be provided by providing access to users attempting to join a game instance via virtual reality platforms and denying access to users attempting to join the game instance via non-virtual reality platforms. Virtual reality content in an online game may be provided by requiring users playing the online game via virtual reality platforms during a time period to achieve a first objective, and requiring users playing the online game via non-reality platforms during the time period to achieve a second objective. The first objective may require interaction with the virtual reality content and the second object may not require interaction with the virtual reality content. Virtual reality content in an online game may be provided by requiring all users to achieve an objective during a time period. The objective may require interaction with the virtual reality content.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.