System for rendering using position based finite element simulation
US9990754B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Feb 4, 2015 |
| Grant date | Jun 5, 2018 |
| Priority date | — |
| Expiry date | Feb 19, 2035 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2219/2021
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
The present disclosure provides embodiments of systems and methods for rendering and skinning in video game applications that utilize a modified finite elements analysis in combination with position based dynamics. Position based dynamics can be used to provide a tradeoff of accuracy for speed and stability. The resulting position based finite element process provides for rendering and skinning elements, such as character models, during real time execution of a game application. Embodiments of the position based finite element technique can provide high quality deformations with a small number of elements, and simulate those elements more efficiently than previous methods used in the art.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.