Patent · US Active

System for rendering using position based finite element simulation

US9990754B1 · kind B1 · utility

38Cited by
8References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 4, 2015
Grant dateJun 5, 2018
Priority date
Expiry dateFeb 19, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2219/2021
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The present disclosure provides embodiments of systems and methods for rendering and skinning in video game applications that utilize a modified finite elements analysis in combination with position based dynamics. Position based dynamics can be used to provide a tradeoff of accuracy for speed and stability. The resulting position based finite element process provides for rendering and skinning elements, such as character models, during real time execution of a game application. Embodiments of the position based finite element technique can provide high quality deformations with a small number of elements, and simulate those elements more efficiently than previous methods used in the art.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.