Patent · US Active

Detecting and preventing cheating in a location-based game

US10912989B2 · kind B2 · utility

3Cited by
19References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 11, 2019
Grant dateFeb 9, 2021
Priority date
Expiry dateOct 11, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/807
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.