Charles Denison
13Patents
4h-index
33Co-inventors
60Inventor score
Filing activity: Apr 21, 1994 → Jun 5, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US5505003A | Generative measuring system | Physics | 73 | Expired |
| US12029984B2 | In-game asset tracking using NFTs that track impressions across multiple platforms | Human Necessities | 18 | Active |
| US11707682B2 | NFT framework for transferring and using digital assets between game platforms | Human Necessities | 18 | Active |
| US10987593B2 | Dynamic interfaces for launching direct gameplay | Electricity | 4 | Active |
| US11338210B2 | Remote networked services for providing contextual game guidance | Human Necessities | 1 | Active |
| US11249623B2 | Integrated interfaces for dynamic user experiences | Electricity | 1 | Active |
| US12145064B2 | Using data from a game metadata system to create actionable in-game decisions | Human Necessities | 0 | Active |
| US12403403B2 | NFT framework for transferring and using digital assets between game platforms | Human Necessities | 0 | Active |
| US11457277B2 | Context-based action suggestions | Electricity | 0 | Active |
| US10227094B1 | Aerodynamic drag reduction system for trucks, cargo trailers and train boxcars | Performing Operations; Transporting | 0 | Active |
| US11766618B2 | Remote networked services for providing contextual game guidance based on a user objective | Electricity | 0 | Active |
| US11712630B2 | Dynamic interfaces for launching direct gameplay | Electricity | 0 | Active |
| US11707684B2 | Cross-platform consumption of in-game objects | Human Necessities | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.