Patent · US Active

Using data from a game metadata system to create actionable in-game decisions

US12145064B2 · kind B2 · utility

0Cited by
1References
20Claims
0Family size

Assignee

Inventor

Key dates

Filing dateSep 12, 2021
Grant dateNov 19, 2024
Priority date
Expiry dateDec 25, 2041

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5533
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A machine learning (ML) model is used to identify successful outcomes in computer games based on aggregated game metadata including activity, mechanics, actors, statistics, and zones or locations. A strategy includes how a player over time used a character (actor) to employ one or more mechanics (weapons, vehicles) to execute various activities in various zones or locations in a computer game, with strategies being graded for success. Good strategies are then surfaced to subsequent players by, e.g., advising a player to seek a better location in a game, employ a different mechanic based on the game zone the player's character is in such as employ a different car or car configurations, employ a plane, a particular weapon, etc.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.