Jeffery S. Boles
55Patents
5h-index
83Co-inventors
71Inventor score
Filing activity: Nov 18, 2011 → Feb 8, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10424043B1 | Efficiently enqueuing workloads from user mode to hardware across privilege domains | Physics | 22 | Active |
| US10401954B2 | Sensory enhanced augmented reality and virtual reality device | Physics | 10 | Active |
| US10013734B1 | Programmable controller and command cache for graphics processors | Physics | 8 | Active |
| US10290141B2 | Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices | Human Necessities | 6 | Active |
| US10417731B2 | Compute optimization mechanism for deep neural networks | Emerging Cross-Sectional Technologies | 6 | Active |
| US9396032B2 | Priority based context preemption | Physics | 5 | Active |
| US10983594B2 | Sensory enhanced augmented reality and virtual reality device | Physics | 5 | Active |
| US10430147B2 | Collaborative multi-user virtual reality | Electricity | 5 | Active |
| US11074109B2 | Dynamic load balancing of compute assets among different compute contexts | Physics | 4 | Active |
| US10251011B2 | Augmented reality virtual reality ray tracing sensory enhancement system, apparatus and method | Electricity | 3 | Active |
| US10643374B2 | Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer | Physics | 3 | Active |
| US9928564B2 | Efficient hardware mechanism to ensure shared resource data coherency across draw calls | Physics | 3 | Active |
| US11829525B2 | Sensory enhanced augmented reality and virtual reality device | Physics | 2 | Active |
| US10880666B2 | Augmented reality virtual reality ray tracing sensory enhancement system, apparatus and method | Electricity | 2 | Active |
| US10068307B2 | Command processing for graphics tile-based rendering | Physics | 2 | Active |
| US10242486B2 | Augmented reality and virtual reality feedback enhancement system, apparatus and method | Electricity | 2 | Active |
| US10192281B2 | Graphics command parsing mechanism | Physics | 2 | Active |
| US11145106B2 | Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices | Human Necessities | 1 | Active |
| US10902547B2 | Compute optimization mechanism for deep neural networks | Emerging Cross-Sectional Technologies | 1 | Active |
| US10964091B2 | Augmented reality and virtual reality feedback enhancement system, apparatus and method | Electricity | 1 | Active |
| US11438722B2 | Augmented reality virtual reality ray tracing sensory enhancement system, apparatus and method | Electricity | 1 | Active |
| US10908865B2 | Collaborative multi-user virtual reality | Electricity | 1 | Active |
| US9619855B2 | Scalable geometry processing within a checkerboard multi-GPU configuration | Physics | 1 | Active |
| US12198221B2 | Compute optimization mechanism for deep neural networks | Emerging Cross-Sectional Technologies | 1 | Active |
| US10026142B2 | Supporting multi-level nesting of command buffers in graphics command streams at computing devices | Physics | 1 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.