Patent · US Active

Limiting transfer of virtual currency in a multiuser online game

US10163306B2 · kind B2 · utility

1Cited by
6References
15Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 10, 2017
Grant dateDec 25, 2018
Priority date
Expiry dateJul 10, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3272
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

Methods, systems, and computer programs are presented for limiting transfer of virtual currency in an online game. One method includes an operation for receiving, at a server, a purchase order for virtual currency from a first player. The purchase order is made with legal currency, and the virtual currency is usable within a computer-implemented gambling game. Further, the method includes operations for using a particular type of virtual currency available in an account of the first player to purchase a virtual item and a beneficiary is selected for crediting the virtual item. Account of the first player is adjusted to reflect the purchase of the virtual item and the account of the beneficiary is updated to credit the virtual item.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.