Carl Eric Schiermeyer
13Patents
6h-index
9Co-inventors
51Inventor score
Filing activity: Mar 3, 2010 → Jul 10, 2017
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US8348767B2 | Dynamic asset and obstacle generation in online games | Physics | 118 | Active |
| US9280875B2 | Virtual playing chips in a multiuser online game network | Physics | 35 | Active |
| US8262468B1 | Viral dynamic rewards in a multiuser online game network | Human Necessities | 28 | Active |
| US8226485B1 | Multiuser game with friend proxy automated characters | Human Necessities | 11 | Active |
| US8226486B2 | Applying proxy attributes in multiple games | Human Necessities | 6 | Active |
| US8690684B2 | Player recruitment for online game rewards | Human Necessities | 6 | Active |
| US8226487B2 | Proxy generation for players in a game | Human Necessities | 3 | Active |
| US11232671B1 | Socially-based dynamic rewards in multiuser online games | Physics | 2 | Active |
| US8439747B2 | Virtual playing chips in a multiuser online game network | Physics | 2 | Active |
| US8231473B2 | Distribution of benefits in a multiuser game | Human Necessities | 1 | Active |
| US10163306B2 | Limiting transfer of virtual currency in a multiuser online game | Physics | 1 | Active |
| US9704344B2 | Limiting transfer of virtual currency in a multiuser online game | Physics | 1 | Active |
| US8690683B2 | Social requirement for online game asset acquisition | Human Necessities | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.