Patent · US Active

Detecting and preventing cheating in a location-based game

US10463953B1 · kind B1 · utility

0Cited by
19References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 21, 2014
Grant dateNov 5, 2019
Priority date
Expiry dateJun 16, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/807
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.