David Kornmann
26Patents
8h-index
23Co-inventors
71Inventor score
Filing activity: Aug 24, 2009 → Jul 2, 2021
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US8968099B1 | System and method for transporting virtual objects in a parallel reality game | Human Necessities | 69 | Active |
| US8633970B1 | Augmented reality with earth data | Electricity | 28 | Active |
| US8847992B2 | Navigation in a three dimensional environment using an orientation of a mobile device | Physics | 23 | Active |
| US8626434B1 | Automatic adjustment of a camera view for a three-dimensional navigation system | Physics | 14 | Active |
| US9226106B1 | Systems and methods for filtering communication within a location-based game | Electricity | 11 | Active |
| US9669293B1 | Game data validation | Human Necessities | 10 | Active |
| US10717005B2 | Validating a player's real-world location using activity within a parallel reality game | Electricity | 9 | Active |
| US9545565B1 | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game | Human Necessities | 9 | Active |
| US9310992B2 | Panning in a three dimensional environment on a mobile device | Physics | 8 | Active |
| US10300395B1 | Systems and methods for filtering communication within a location-based game | Electricity | 4 | Active |
| US11132102B2 | System and method for geographic data layer management in a geographic information system | Physics | 4 | Active |
| US8963999B1 | Augmented reality with earth data | Electricity | 4 | Active |
| US10912989B2 | Detecting and preventing cheating in a location-based game | Human Necessities | 3 | Active |
| US8767011B1 | Culling nodes over a horizon using conical volumes | Physics | 2 | Active |
| US8832223B1 | View based streaming of GIS data | Physics | 2 | Active |
| US11541315B2 | Validating a player's real-world location using activity within a parallel-reality game | Electricity | 1 | Active |
| US9164651B2 | Management of geographic data layers in a geographic information system | Physics | 1 | Active |
| US9483497B1 | Management of geographic data layers in a geographic information system | Physics | 1 | Active |
| US9317961B2 | Prioritizing node requests based on tile distance to reduce perceptual scene time | Physics | 1 | Active |
| US11054964B2 | Panning in a three dimensional environment on a mobile device | Physics | 0 | Active |
| US10942618B2 | Panning in a three dimensional environment on a mobile device | Physics | 0 | Active |
| US10463953B1 | Detecting and preventing cheating in a location-based game | Human Necessities | 0 | Active |
| US12032802B2 | Panning in a three dimensional environment on a mobile device | Physics | 0 | Active |
| US10471358B1 | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game | Human Necessities | 0 | Active |
| US10222931B2 | Panning in a three dimensional environment on a mobile device | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.