Patent · US Active

Systems and methods for the real-time customization of video game content based on player data

US11192028B2 · kind B2 · utility

2Cited by
272References
31Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 18, 2019
Grant dateDec 7, 2021
Priority date
Expiry dateNov 25, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/79
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The present specification describes systems and methods for customizing a video game to a player defined time period. Content units of a video game are selected based on at least one of multiple pre-defined criteria. Content units are then edited to fit into the player defined time period. Game gear required for playing the selected content units is determined. The edited content units and the selected game gear are provided to the player to play within the player defined time period.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.