Josiah Eatedali
33Patents
4h-index
17Co-inventors
56Inventor score
Filing activity: Jan 18, 2013 → Jul 17, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10765948B2 | Video game content aggregation, normalization, and publication systems and methods | Human Necessities | 21 | Active |
| US10864443B2 | Video game content aggregation, normalization, and publication systems and methods | Human Necessities | 21 | Active |
| US9031328B2 | Landmark triggered image augmentation | Physics | 10 | Active |
| US11679330B2 | Systems and methods for generating improved non-player characters | Physics | 6 | Active |
| US11445246B1 | Activity-based selection of replacement content | Electricity | 3 | Active |
| US11263670B2 | Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user | Physics | 2 | Active |
| US10701120B2 | Proximity based entitlement sharing | Electricity | 2 | Active |
| US11192028B2 | Systems and methods for the real-time customization of video game content based on player data | Human Necessities | 2 | Active |
| US11269890B2 | Systems and methods for providing contextual messages for media contents | Physics | 1 | Active |
| US10765955B2 | Video game notifications for streaming games | Human Necessities | 1 | Active |
| US11112266B2 | Method for motion-synchronized AR or VR entertainment experience | Electricity | 1 | Active |
| US11148063B2 | Systems and methods for providing a crowd advantage to one or more players in the course of a multi-player video game play session | Human Necessities | 0 | Active |
| US10596471B2 | Systems and methods for enabling audience participation in multi-player video game play sessions | Human Necessities | 0 | Active |
| US10269158B2 | Augmented or virtual reality digital content representation and interaction | Physics | 0 | Active |
| US10142696B2 | Systems and methods for providing a virtual shared media experience | Electricity | 0 | Active |
| US10786739B2 | Dynamic adjustment of availability of access to video games based on real-world events | Physics | 0 | Active |
| US11838562B1 | Activity-based streaming video replacement | Human Necessities | 0 | Active |
| US11090567B2 | Individualized game data augmented displays | Human Necessities | 0 | Active |
| US11985371B2 | Systems and methods for customizing channel programming | Electricity | 0 | Active |
| US11986734B2 | Video game content aggregation, normalization, and publication systems and methods | Human Necessities | 0 | Active |
| US12086845B2 | Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user | Physics | 0 | Active |
| US10536735B2 | Purchasing and viewing content based on a linear broadcast | Electricity | 0 | Active |
| US11413536B2 | Systems and methods for managing virtual items across multiple video game environments | Human Necessities | 0 | Active |
| US11704703B2 | Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user | Physics | 0 | Active |
| US10650124B2 | Dynamic adjustment of availability of access to video games | Human Necessities | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.