Patent · US Active

Scalable state synchronization for distributed game servers

US11207593B1 · kind B1 · utility

0Cited by
5References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 29, 2020
Grant dateDec 28, 2021
Priority date
Expiry dateMay 29, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/358
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Various aspects of the subject technology relate to systems, methods, and machine-readable media for game state synchronization. The method includes recording game state changes in a distributed queue. The method also includes updating a global state based on the recorded game state changes in the distributed queue. The method also includes recording a snapshot of the global state, the snapshot comprising an offset from a latest game state change recorded in the distributed queue. The method also includes updating at least one in-sync service of a plurality of in-sync services based on the game state changes and the snapshot of the global state.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.