Navid Aghdaie
87Patents
13h-index
53Co-inventors
79Inventor score
Filing activity: Mar 8, 2016 → May 7, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10841236B1 | Distributed computer task management of interrelated network computing tasks | Electricity | 100 | Active |
| US10459827B1 | Machine-learning based anomaly detection for heterogenous data sources | Physics | 77 | Active |
| US10657934B1 | Enhancements for musical composition applications | Physics | 57 | Active |
| US10790919B1 | Personalized real-time audio generation based on user physiological response | Physics | 35 | Active |
| US10369472B1 | Virtual environment mapping system | Electricity | 33 | Active |
| US10279264B1 | Adaptive gaming tutorial system | Human Necessities | 26 | Active |
| US9993735B2 | Multiplayer video game matchmaking optimization | Human Necessities | 24 | Active |
| US10286327B2 | Multiplayer video game matchmaking system and methods | Human Necessities | 20 | Active |
| US10940393B2 | Customized models for imitating player gameplay in a video game | Physics | 18 | Active |
| US10357718B2 | Realtime dynamic modification and optimization of gameplay parameters within a video game application | Human Necessities | 17 | Active |
| US9919217B2 | Dynamic difficulty adjustment | Physics | 17 | Active |
| US10286323B2 | Dynamic difficulty adjustment | Physics | 17 | Active |
| US10848805B1 | Contextual video recommendations within a video game | Physics | 16 | Active |
| US10799798B2 | Systems and methods for automatically measuring a video game difficulty | Human Necessities | 12 | Active |
| US10610786B2 | Multiplayer video game matchmaking optimization | Human Necessities | 10 | Active |
| US10953334B2 | Virtual character generation from image or video data | Physics | 10 | Active |
| US10643593B1 | Prediction-based communication latency elimination in a distributed virtualized orchestra | Physics | 9 | Active |
| US11562523B1 | Enhanced animation generation based on motion matching using local bone phases | Physics | 9 | Active |
| US10807004B2 | Dynamic difficulty adjustment | Physics | 9 | Active |
| US11276216B2 | Virtual animal character generation from image or video data | Human Necessities | 9 | Active |
| US11830121B1 | Neural animation layering for synthesizing martial arts movements | Human Necessities | 8 | Active |
| US10621317B1 | Audio-based device authentication system | Physics | 7 | Active |
| US10818070B2 | Artificial intelligence based virtual object aging | Physics | 7 | Active |
| US10918941B2 | Predictive execution of distributed game engines | Human Necessities | 6 | Active |
| US10751629B2 | Multiplayer video game matchmaking system and methods | Human Necessities | 6 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.