Patent · US Active

Server-based individual playtime estimation for game activity

US11235249B2 · kind B2 · utility

0Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 18, 2019
Grant dateFeb 1, 2022
Priority date
Expiry dateNov 18, 2039

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/67
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to estimate, for a user that has not completed the activity, a length of time for the activity completion. The length of time can be presented on a user interface.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.