Daniel Hiatt
16Patents
2h-index
35Co-inventors
50Inventor score
Filing activity: Jan 14, 2014 → Nov 28, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US12029984B2 | In-game asset tracking using NFTs that track impressions across multiple platforms | Human Necessities | 18 | Active |
| US11819760B2 | Tracking and processing history data of a non-fungible token based digital asset | Physics | 18 | Active |
| US9696232B2 | Systems and methods for track and balance visualization | Performing Operations; Transporting | 1 | Active |
| US11115442B2 | Initiating multiuser sessions | Electricity | 0 | Active |
| US11360505B2 | Distributed network time synchronization | Electricity | 0 | Active |
| US11235249B2 | Server-based individual playtime estimation for game activity | Human Necessities | 0 | Active |
| US11457277B2 | Context-based action suggestions | Electricity | 0 | Active |
| US12337233B2 | Bifurcation of gameplay between mobile and non-mobile play with intelligent game state saving, and startups | Human Necessities | 0 | Active |
| US11117057B2 | Server-based game activity suggestions by readiness score | Human Necessities | 0 | Active |
| US9243979B2 | System and method for adjustment response analysis | Physics | 0 | Active |
| US10938643B2 | Distributed sensing systems and nodes therefor | Electricity | 0 | Active |
| US9638601B2 | Systems and methods for determining rotary blade track and balance adjustments | Performing Operations; Transporting | 0 | Active |
| US11826644B2 | Bifurcation of gameplay between mobile and non-mobile play with intelligent game state saving, and startups | Human Necessities | 0 | Active |
| US11534694B2 | Server-based game activity suggestions | Human Necessities | 0 | Active |
| US12179101B2 | Tracking and processing history data of a non-fungible token based digital asset | Physics | 0 | Active |
| US11243098B2 | Configurable nodes for sensing systems | Electricity | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.