Patent · US Active

Artificial intelligence (AI) model training using cloud gaming network

US11291917B2 · kind B2 · utility

2Cited by
0References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 3, 2020
Grant dateApr 5, 2022
Priority date
Expiry dateSep 29, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06N20/00
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method for processing an artificial intelligence (AI) model for a gaming application. The method includes training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays. The method includes receiving first input state data during a first game play of the scenario. The method includes applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play. The method includes performing an analysis of the output based on a predefined objective. The method includes performing an action to achieve the predefined objective based on the output that is analyzed.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.