Justin Beltran
10Patents
2h-index
13Co-inventors
43Inventor score
Filing activity: May 31, 2018 → Jan 30, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10576380B1 | Artificial intelligence (AI) model training using cloud gaming network | Physics | 19 | Active |
| US11291917B2 | Artificial intelligence (AI) model training using cloud gaming network | Physics | 2 | Active |
| US11524233B2 | Passing control of cloud gameplay | Human Necessities | 1 | Active |
| US10783057B2 | Testing as a service for cloud gaming | Physics | 0 | Active |
| US12128300B2 | Dynamic allocation of split control in a video game | Human Necessities | 0 | Active |
| US10898802B2 | Bifurcation of shared controls and passing controls in a video game | Human Necessities | 0 | Active |
| US11565179B2 | Split control using templates for dynamic allocation in a video game | Human Necessities | 0 | Active |
| US12053704B2 | Artificial intelligence (AI) model training to generate an AI model personalized to a user | Physics | 0 | Active |
| US11455231B2 | Testing as a service for cloud gaming | Physics | 0 | Active |
| US11745109B2 | Methods for controlling use of computing resources, such as virtual game consoles | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.