Patent · US Active

Methods and systems for dynamic quest diversification

US11338202B1 · kind B1 · utility

1Cited by
14References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 30, 2020
Grant dateMay 24, 2022
Priority date
Expiry dateNov 30, 2040

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/822
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The player gaming metrics includes a profile for a plurality of inputs received for a game region associated with one of the plurality of main story quests. The method includes generating an engagement score of the player based on the profile of the plurality of inputs and the game region. The method includes generating a dynamic quest for the player. The dynamic quest is generated responsive to a determination that the engagement score has fallen below a score threshold for the game region. The dynamic quest has a quest type that is arranged to increase the engagement score of the player above the score threshold. In this way, a video game is executed for a player which can provide the player with a customized gaming experience so that the engagement of the player is maintained or enhanced.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.