Methods and systems for dynamic quest diversification
US11338202B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Nov 30, 2020 |
| Grant date | May 24, 2022 |
| Priority date | — |
| Expiry date | Nov 30, 2040 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/822
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The player gaming metrics includes a profile for a plurality of inputs received for a game region associated with one of the plurality of main story quests. The method includes generating an engagement score of the player based on the profile of the plurality of inputs and the game region. The method includes generating a dynamic quest for the player. The dynamic quest is generated responsive to a determination that the engagement score has fallen below a score threshold for the game region. The dynamic quest has a quest type that is arranged to increase the engagement score of the player above the score threshold. In this way, a video game is executed for a player which can provide the player with a customized gaming experience so that the engagement of the player is maintained or enhanced.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.