Patent · US Active

Throttling hull shaders based on tessellation factors in a graphics pipeline

US11508124B2 · kind B2 · utility

1Cited by
1References
20Claims
0Family size

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Key dates

Filing dateDec 15, 2020
Grant dateNov 22, 2022
Priority date
Expiry dateDec 15, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2209/504
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A processing system includes hull shader circuitry that launches thread groups including one or more primitives. The hull shader circuitry also generates tessellation factors that indicate subdivisions of the primitives. The processing system also includes throttling circuitry that estimates a primitive launch time interval for the domain shader based on the tessellation factors and selectively throttles launching of the thread groups from the hull shader circuitry based on the primitive launch time interval of the domain shader and a hull shader latency. In some cases, the throttling circuitry includes a first counter that is incremented in response to launching a thread group from the buffer and a second counter that modifies the first counter based on a measured latency of the domain shader.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.