Patent · US Active

Systems and methods for determining game events based on a crowd advantage of one or more players in the course of a multi-player video game play session

US11666831B2 · kind B2 · utility

0Cited by
272References
8Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 15, 2021
Grant dateJun 6, 2023
Priority date
Expiry dateSep 15, 2041

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/577
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

The present specification describes systems and methods that enable non-players to participate as spectators in online video games and, through a collective voting mechanism, determine the occurrence of certain events or contents of the gameplay in real time. Game event options are generated and presented to non-players. A specific one of the game event options is then selected based on a collective vote of the non-players. Once selected, the specific one or more of the game event options are then generated as actual gaming events and incorporated into a video game stream that is transmitted to the players as part of the gameplay session. In this manner, non-players may be able to directly affect the course of gameplay.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.