Patent · US Active

Systems and methods for generating improved non-player characters

US11679330B2 · kind B2 · utility

6Cited by
427References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 18, 2019
Grant dateJun 20, 2023
Priority date
Expiry dateDec 18, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06N7/01
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

The disclosed systems and methods track and continuously monitor data about a player or a multiple players and create a non-playing character (NPC) and/or modify an existing NPC that replicates the player(s) play style. The disclosed systems implement an artificial intelligence engine that monitors how a real player responds to one or more events in a game and correlates game outcomes with real player actions, with the actions or reactions of third players, and/or with an amount or extent of engagement. The engine may be used to generate, host, or otherwise provide data representative of one or more NPCs to multiple different games, being hosted by one or more servers, concurrently.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.