Patent · US Active

Methods for controlling use of computing resources, such as virtual game consoles

US11745109B2 · kind B2 · utility

0Cited by
1References
18Claims
0Family size

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Key dates

Filing dateFeb 8, 2022
Grant dateSep 5, 2023
Priority date
Expiry dateFeb 8, 2042

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06N3/092
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

An artificial intelligent agent can act as a player in a video game, such as a racing video game. The game can be completely external to the agent and can run in real time. In this way, the training system is much more like a real world system. The consoles on which the game runs for training the agent are provided in a cloud computing environment. The agents and the trainers can run on other computing devices in the cloud, where the system can choose the trainers and agent compute based on proximity to console, for example. Users can choose the game they want to run and submit code which can be built and deployed to the cloud system. A resource management service can monitor game console resources between human users and research usage and identify experiments for suspension to ensure enough game consoles for human users.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.