Patent · US Active

Generating speech in the voice of a player of a video game

US11790884B1 · kind B1 · utility

3Cited by
0References
18Claims
0Family size

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Key dates

Filing dateOct 28, 2020
Grant dateOct 17, 2023
Priority date
Expiry dateAug 21, 2041

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG10L25/30
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A computer-implemented method of generating speech audio in a video game is provided. The method includes inputting, into a synthesizer module, input data that represents speech content. Source acoustic features for the speech content in the voice of a source speaker are generated and are input, along with a speaker embedding associated with a player of the video game into an acoustic feature encoder of a voice convertor. One or more acoustic feature encodings are generated as output of the acoustic feature encoder, which are inputted into an acoustic feature decoder of the voice convertor to generate target acoustic features. The target acoustic features are processed with one or more modules, to generate speech audio in the voice of the player.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.