Generating speech in the voice of a player of a video game
US11790884B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Oct 28, 2020 |
| Grant date | Oct 17, 2023 |
| Priority date | — |
| Expiry date | Aug 21, 2041 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG10L25/30
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A computer-implemented method of generating speech audio in a video game is provided. The method includes inputting, into a synthesizer module, input data that represents speech content. Source acoustic features for the speech content in the voice of a source speaker are generated and are input, along with a speaker embedding associated with a player of the video game into an acoustic feature encoder of a voice convertor. One or more acoustic feature encodings are generated as output of the acoustic feature encoder, which are inputted into an acoustic feature decoder of the voice convertor to generate target acoustic features. The target acoustic features are processed with one or more modules, to generate speech audio in the voice of the player.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.