Patent · US Active

Neural animation layering for synthesizing martial arts movements

US11830121B1 · kind B1 · utility

8Cited by
56References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 1, 2021
Grant dateNov 28, 2023
Priority date
Expiry dateFeb 21, 2042

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6607
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

In some embodiments, the dynamic animation generation system can provide a deep learning framework to produce a large variety of martial arts movements in a controllable manner from unstructured motion capture data. The system can imitate animation layering using neural networks with the aim to overcome challenges when mixing, blending and editing movements from unaligned motion sources. The system can synthesize movements from given reference motions and simple user controls, and generate unseen sequences of locomotion, but also reconstruct signature motions of different fighters. For achieving this task, the dynamic animation generation system can adopt a modular framework that is composed of the motion generator, that maps the trajectories of a number of key joints and root trajectory to the full body motion, and a set of different control modules that map the user inputs to such trajectories.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.