Patent · US Active

Local environment scanning to characterize physical environment for use in VR/AR

US12179106B2 · kind B2 · utility

0Cited by
2References
14Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 12, 2021
Grant dateDec 31, 2024
Priority date
Expiry dateDec 18, 2042

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2219/2008
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.