Local environment scanning to characterize physical environment for use in VR/AR
US12179106B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Sep 12, 2021 |
| Grant date | Dec 31, 2024 |
| Priority date | — |
| Expiry date | Dec 18, 2042 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2219/2008
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.