Patent · US Active

Bifurcation of gameplay between mobile and non-mobile play with intelligent game state saving, and startups

US12337233B2 · kind B2 · utility

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0References
8Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 28, 2023
Grant dateJun 24, 2025
Priority date
Expiry dateNov 28, 2043

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/636
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Methods and systems are provided for streaming gameplay to user devices from a cloud gaming system. The cloud gaming system includes a server. The method includes identifying, by the server, a device of a user for playing a game. The method includes identifying, by the server, a bandwidth associated with the device of the user while the user plays the game. The method includes generating, by the server, a video stream to be transmitted to the device. The method further includes dynamically removing, by the server, one or more graphic layers of the video stream before being transmitted to the device.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.