Generating motion recognizers for arbitrary motions for video games and tuning the motion recognizers to the end user
US7702608B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Jul 14, 2006 |
| Grant date | Apr 20, 2010 |
| Priority date | — |
| Expiry date | Jan 10, 2029 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06F2218/12
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Generating motion recognizers from example motions, without substantial programming, without limitation to any fixed set of well-known gestures, and without limitation to motions that occur substantially in a plane, or are substantially predefined in scope. From example motions for each class of motion to be recognized, a system automatically generates motion recognizers using machine learning techniques. Those motion recognizers can be incorporated into an end-user application, with the effect that when a user of the application supplies a motion, those motion recognizers will recognize the motion as an example of one of the known classes of motion. Motion recognizers can be incorporated into an end-user application; tuned to improve recognition rates for subsequent motions to allow end-users to add new example motions.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.