Patent · US Active

Generating motion recognizers for arbitrary motions for video games and tuning the motion recognizers to the end user

US7702608B1 · kind B1 · utility

34Cited by
14References
66Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 14, 2006
Grant dateApr 20, 2010
Priority date
Expiry dateJan 10, 2029

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06F2218/12
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Generating motion recognizers from example motions, without substantial programming, without limitation to any fixed set of well-known gestures, and without limitation to motions that occur substantially in a plane, or are substantially predefined in scope. From example motions for each class of motion to be recognized, a system automatically generates motion recognizers using machine learning techniques. Those motion recognizers can be incorporated into an end-user application, with the effect that when a user of the application supplies a motion, those motion recognizers will recognize the motion as an example of one of the known classes of motion. Motion recognizers can be incorporated into an end-user application; tuned to improve recognition rates for subsequent motions to allow end-users to add new example motions.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.