Wei Yen
25Patents
11h-index
20Co-inventors
75Inventor score
Filing activity: Dec 20, 1989 → Oct 16, 2013
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US7296007B1 | Real time context learning by software agents | Human Necessities | 144 | Expired |
| US7636697B1 | Method and system for rapid evaluation of logical expressions | Physics | 116 | Active |
| US7636701B2 | Query controlled behavior models as components of intelligent agents | Human Necessities | 73 | Active |
| US7636645B1 | Self-contained inertial navigation system for interactive control using movable controllers | Human Necessities | 72 | Active |
| US7263462B2 | Non-disruptive embedding of specialized elements | Emerging Cross-Sectional Technologies | 59 | Expired |
| US7558698B2 | Non-disruptive embedding of specialized elements | Emerging Cross-Sectional Technologies | 54 | Active |
| US7702608B1 | Generating motion recognizers for arbitrary motions for video games and tuning the motion recognizers to the end user | Physics | 34 | Active |
| US5121502A | System for selectively communicating instructions from memory locations simultaneously or from the same memory locations sequentially to plurality of processing | Physics | 27 | Expired |
| US8655622B2 | Method and apparatus for interpreting orientation invariant motion | Human Necessities | 22 | Active |
| US9405372B2 | Self-contained inertial navigation system for interactive control using movable controllers | Human Necessities | 21 | Active |
| US7953246B1 | systems and methods for motion recognition with minimum delay | Physics | 12 | Active |
| US8112371B1 | Systems and methods for generalized motion recognition | Physics | 11 | Active |
| US9261968B2 | Methods and systems for dynamic calibration of movable game controllers | Human Necessities | 10 | Active |
| US8156067B1 | Systems and methods for performing anytime motion recognition | Physics | 8 | Active |
| US8195585B1 | Systems and methods for supporting generalized motion recognition | Physics | 8 | Active |
| US7917455B1 | Method and system for rapid evaluation of logical expressions | Physics | 8 | Active |
| US8419545B2 | Method and system for controlling movements of objects in a videogame | Human Necessities | 8 | Active |
| US8251821B1 | Method and system for interactive control using movable controllers | Human Necessities | 7 | Active |
| US8041659B2 | Systems and methods for motion recognition using multiple sensing streams | Physics | 6 | Active |
| US7937243B2 | Method and apparatus for non-disruptive embedding of specialized elements | Emerging Cross-Sectional Technologies | 6 | Active |
| US8051024B1 | Example-based creation and tuning of motion recognizers for motion-controlled applications | Physics | 5 | Active |
| US9007299B2 | Motion control used as controlling device | Human Necessities | 3 | Active |
| US7885907B1 | Automatically creating a component to rapidly evaluate logical expressions | Physics | 3 | Active |
| US7899772B1 | Method and system for tuning motion recognizers by a user using a set of motion signals | Physics | 2 | Active |
| US9050528B2 | Systems and methods for utilizing personalized motion control in virtual environment | Physics | 1 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.