Inventor · Los Altos Hills, CA, US

Wei Yen

25Patents
11h-index
20Co-inventors
75Inventor score

Filing activity: Dec 20, 1989 → Oct 16, 2013

Most-cited inventions

PatentTitleAreaCited byStatus
US7296007B1 Real time context learning by software agents Human Necessities 144 Expired
US7636697B1 Method and system for rapid evaluation of logical expressions Physics 116 Active
US7636701B2 Query controlled behavior models as components of intelligent agents Human Necessities 73 Active
US7636645B1 Self-contained inertial navigation system for interactive control using movable controllers Human Necessities 72 Active
US7263462B2 Non-disruptive embedding of specialized elements Emerging Cross-Sectional Technologies 59 Expired
US7558698B2 Non-disruptive embedding of specialized elements Emerging Cross-Sectional Technologies 54 Active
US7702608B1 Generating motion recognizers for arbitrary motions for video games and tuning the motion recognizers to the end user Physics 34 Active
US5121502A System for selectively communicating instructions from memory locations simultaneously or from the same memory locations sequentially to plurality of processing Physics 27 Expired
US8655622B2 Method and apparatus for interpreting orientation invariant motion Human Necessities 22 Active
US9405372B2 Self-contained inertial navigation system for interactive control using movable controllers Human Necessities 21 Active
US7953246B1 systems and methods for motion recognition with minimum delay Physics 12 Active
US8112371B1 Systems and methods for generalized motion recognition Physics 11 Active
US9261968B2 Methods and systems for dynamic calibration of movable game controllers Human Necessities 10 Active
US8156067B1 Systems and methods for performing anytime motion recognition Physics 8 Active
US8195585B1 Systems and methods for supporting generalized motion recognition Physics 8 Active
US7917455B1 Method and system for rapid evaluation of logical expressions Physics 8 Active
US8419545B2 Method and system for controlling movements of objects in a videogame Human Necessities 8 Active
US8251821B1 Method and system for interactive control using movable controllers Human Necessities 7 Active
US8041659B2 Systems and methods for motion recognition using multiple sensing streams Physics 6 Active
US7937243B2 Method and apparatus for non-disruptive embedding of specialized elements Emerging Cross-Sectional Technologies 6 Active
US8051024B1 Example-based creation and tuning of motion recognizers for motion-controlled applications Physics 5 Active
US9007299B2 Motion control used as controlling device Human Necessities 3 Active
US7885907B1 Automatically creating a component to rapidly evaluate logical expressions Physics 3 Active
US7899772B1 Method and system for tuning motion recognizers by a user using a set of motion signals Physics 2 Active
US9050528B2 Systems and methods for utilizing personalized motion control in virtual environment Physics 1 Active

Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.