AILIVE INC.
33Patents
29Active
33Granted
55Portfolio score
Filing activity: Jul 6, 2004 → Jul 11, 2014 · 20 expiring within 5 years
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US7296007B1 | Real time context learning by software agents | Human Necessities | 144 | Expired |
| US7636697B1 | Method and system for rapid evaluation of logical expressions | Physics | 116 | Active |
| US7636701B2 | Query controlled behavior models as components of intelligent agents | Human Necessities | 73 | Active |
| US7636645B1 | Self-contained inertial navigation system for interactive control using movable controllers | Human Necessities | 72 | Active |
| US7263462B2 | Non-disruptive embedding of specialized elements | Emerging Cross-Sectional Technologies | 59 | Expired |
| US7558698B2 | Non-disruptive embedding of specialized elements | Emerging Cross-Sectional Technologies | 54 | Active |
| USD638841S1 | Game controller | General | 52 | Expired |
| US8384665B1 | Method and system for making a selection in 3D virtual environment | Human Necessities | 47 | Active |
| US7702608B1 | Generating motion recognizers for arbitrary motions for video games and tuning the motion recognizers to the end user | Physics | 34 | Active |
| US8795078B1 | Method and system providing compatibility between two different controllers | Human Necessities | 31 | Active |
| USD656127S1 | Universal remote controller | General | 31 | Expired |
| US8655622B2 | Method and apparatus for interpreting orientation invariant motion | Human Necessities | 22 | Active |
| US9405372B2 | Self-contained inertial navigation system for interactive control using movable controllers | Human Necessities | 21 | Active |
| US8781162B2 | Method and system for head tracking and pose estimation | Physics | 16 | Active |
| US7953246B1 | systems and methods for motion recognition with minimum delay | Physics | 12 | Active |
| US9292734B2 | Method and system for head tracking and pose estimation | Physics | 12 | Active |
| US8112371B1 | Systems and methods for generalized motion recognition | Physics | 11 | Active |
| US9261968B2 | Methods and systems for dynamic calibration of movable game controllers | Human Necessities | 10 | Active |
| US7917455B1 | Method and system for rapid evaluation of logical expressions | Physics | 8 | Active |
| US8795077B1 | Game controllers with full controlling mechanisms | Human Necessities | 8 | Active |
| US8156067B1 | Systems and methods for performing anytime motion recognition | Physics | 8 | Active |
| US8419545B2 | Method and system for controlling movements of objects in a videogame | Human Necessities | 8 | Active |
| US8195585B1 | Systems and methods for supporting generalized motion recognition | Physics | 8 | Active |
| US8251821B1 | Method and system for interactive control using movable controllers | Human Necessities | 7 | Active |
| US7937243B2 | Method and apparatus for non-disruptive embedding of specialized elements | Emerging Cross-Sectional Technologies | 6 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.