Multiuser game with friend proxy automated characters
US8226485B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Aug 12, 2010 |
| Grant date | Jul 24, 2012 |
| Priority date | — |
| Expiry date | Dec 1, 2030 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/6009
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
An online multiuser game includes friend-playing characters that can be taken into account when determining outcomes of game events. The outcome of a game event can depend on player inputs, player character state, game state and the state of characters of friends of the player, independent of whether the friends are current players. Friends of a player can be determined by a game social network system that maintains records on game players and relationships between various players. A game server can attribute one or more in-game benefits to a current player based on the in-game profile associated with other players who are identified in a game social network as friends of the current player. The friend network can be single-layered or multiple-layered.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.