Applying proxy attributes in multiple games
US8226486B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Sep 26, 2011 |
| Grant date | Jul 24, 2012 |
| Priority date | — |
| Expiry date | Sep 26, 2031 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/6009
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Systems and methods to generate proxies for players in a game are described. In some embodiments, a method accesses social network information associated with a player of a first game and a second game. The player controls a first player character in the first game and controls a second player character in the second game. The method accesses profile information of a friend of the player controlling a third player character in the first game. The method creates a proxy based on the third player character having multiple attributes based on the profile information of the friend of the player. A event outcome is determined based on an attribute of the first player character and at least one proxy attribute. Another game event outcome is determined based on an attribute of the second player character and at least one proxy attribute.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.