Patent · US Active

Applying proxy attributes in multiple games

US8226486B2 · kind B2 · utility

6Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 26, 2011
Grant dateJul 24, 2012
Priority date
Expiry dateSep 26, 2031

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6009
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods to generate proxies for players in a game are described. In some embodiments, a method accesses social network information associated with a player of a first game and a second game. The player controls a first player character in the first game and controls a second player character in the second game. The method accesses profile information of a friend of the player controlling a third player character in the first game. The method creates a proxy based on the third player character having multiple attributes based on the profile information of the friend of the player. A event outcome is determined based on an attribute of the first player character and at least one proxy attribute. Another game event outcome is determined based on an attribute of the second player character and at least one proxy attribute.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.