Patent · US Active

Dynamic asset and obstacle generation in online games

US8348767B2 · kind B2 · utility

118Cited by
4References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 26, 2011
Grant dateJan 8, 2013
Priority date
Expiry dateSep 26, 2031

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06Q20/363
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Example systems and methods related to dynamic generation of in-game assets and in-game obstacles of an online game are presented. In an example, information describing a social network of a first player of an online game is accessed, the information identifying other players of the online game. Game account information of the other players is then accessed. The game account information of the other players identifies in-game assets of the other players. At least one of an in-game asset for the first player and an in-game obstacle to affect the first player in the online game is generated based on a mathematical function that considers the in-game assets of the other player.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.