Patent · US Active

Method and system for controlling movements of objects in a videogame

US8419545B2 · kind B2 · utility

8Cited by
2References
57Claims
0Family size

Assignee

Inventors

Key dates

Filing dateApr 26, 2009
Grant dateApr 16, 2013
Priority date
Expiry dateOct 19, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/69
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Techniques for controlling movements of an object in a videogame are disclosed. At least one video camera is used at a location where at least a player plays the videogame, the video camera captures various movements of the player. A designated device (e.g., a game console or computer) is configured to the video data to derive the movements of the player from the video data, and cause the object to respond to the movements of the player. When the designated device receives video data from more than one locations, players at the respective locations can play a networked videogame that may be built upon a shared space representing some or all of the real-world spaces of the locations. The video game is embedded with objects, some of which respond to the movements of the players and interact with other objects in accordance with rules of the video games.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.