Patent · US Active

Social network system and method for use with and integration into a video game

US8425326B2 · kind B2 · utility

133Cited by
0References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 20, 2009
Grant dateApr 23, 2013
Priority date
Expiry dateJul 26, 2030

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/572
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.