Patent · US Active

Videogame system and method that enables characters to earn virtual fans by completing secondary objectives

US9205328B2 · kind B2 · utility

126Cited by
1References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateFeb 18, 2010
Grant dateDec 8, 2015
Priority date
Expiry dateJun 10, 2031

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8017
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.