Patent · US Active

System and method configured to unlock content within a videogame

US9364746B2 · kind B2 · utility

132Cited by
6References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 12, 2014
Grant dateJun 14, 2016
Priority date
Expiry dateMay 12, 2034

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/8017
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.