Patent · US Active

System and method for compressing video based on latency measurements and other feedback

US9770657B2 · kind B2 · utility

3Cited by
4References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateNov 24, 2015
Grant dateSep 26, 2017
Priority date
Expiry dateNov 24, 2035

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N7/106
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

A system and method of playing a video game in a streaming mode includes executing a selected video game on an assigned game server, receiving execution control signals corresponding to user inputs to a client device to generate multiple video frames. Encoding the video frames in a shared hardware compression. Some of the encoded video frames depend on a preceding frame. A first and a second encoded video frame are transmitted to the client device. A first feedback signal from a decoder in the client device identifies that the second encoded video frame was not received the decoder. A third encoded video frame dependency is adjusted to produce an adjusted third encoded video frame that depends from the first encoded video frame and the adjusted third encoded video frame is transmitted to the client device.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.