Robert McCool
30Patents
9h-index
22Co-inventors
71Inventor score
Filing activity: Aug 7, 2009 → Dec 15, 2022
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US8526490B2 | System and method for video compression using feedback including data related to the successful receipt of video content | Electricity | 47 | Active |
| US8964830B2 | System and method for multi-stream video compression using multiple encoding formats | Electricity | 41 | Active |
| US8711923B2 | System and method for selecting a video encoding format based on feedback data | Electricity | 36 | Active |
| US8366552B2 | System and method for multi-stream video compression | Electricity | 32 | Active |
| US9192859B2 | System and method for compressing video based on latency measurements and other feedback | Electricity | 28 | Active |
| US9968847B2 | System and method for compressing video frames or portions thereof based on feedback information from a client device | Electricity | 13 | Active |
| US9314691B2 | System and method for compressing video frames or portions thereof based on feedback information from a client device | Electricity | 11 | Active |
| US9077991B2 | System and method for utilizing forward error correction with video compression | Electricity | 11 | Active |
| US9138644B2 | System and method for accelerated machine switching | Electricity | 11 | Active |
| US9061207B2 | Temporary decoder apparatus and method | Electricity | 8 | Active |
| US9308452B2 | System and method for accelerated machine switching | Electricity | 7 | Active |
| US9339728B2 | System and method for managing audio and video channels for video game players and spectators | Physics | 4 | Active |
| US9687746B2 | System and method for managing audio and video channels for video game players and spectators | Physics | 4 | Active |
| US10918939B2 | System and method for streaming game video | Electricity | 4 | Active |
| US9669307B2 | System and method for streaming game video | Electricity | 3 | Active |
| US9770657B2 | System and method for compressing video based on latency measurements and other feedback | Electricity | 3 | Active |
| US10335691B2 | System and method for managing audio and video channels for video game players and spectators | Physics | 3 | Active |
| US10987597B2 | System and method for managing audio and video channels for video game players and spectators | Human Necessities | 2 | Active |
| US9878241B2 | System and method for utilizing forward error correction with video compression | Electricity | 2 | Active |
| US10369465B2 | System and method for streaming game video | Electricity | 2 | Active |
| US11140207B2 | Network impairment simulation framework for verification of real time interactive media streaming systems | Electricity | 1 | Active |
| US9643084B2 | System and method for compressing video frames or portions thereof based on feedback information from a client device | Electricity | 1 | Active |
| US11654354B2 | Resolution-based scaling of real-time interactive graphics | Human Necessities | 1 | Active |
| US9937425B2 | System and method for managing audio and video channels for video game players and spectators | Physics | 1 | Active |
| US11724183B2 | System and method for streaming game video | Electricity | 1 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.