John Kim
59Patents
11h-index
31Co-inventors
74Inventor score
Filing activity: Aug 24, 2006 → Jun 15, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9452356B1 | System and method for providing virtual items to users of a virtual space | Electricity | 63 | Active |
| US9517403B1 | Rewarding user customization of a virtual item based on user reviews in an online game | Human Necessities | 55 | Active |
| US9259642B1 | In-game building that receives stat boosts from troops | Human Necessities | 47 | Active |
| US9463376B1 | Method and system for temporarily incentivizing user participation in a game space | Human Necessities | 44 | Active |
| US9682314B2 | Method and system for temporarily incentivizing user participation in a game space | Human Necessities | 40 | Active |
| US9795885B1 | Providing virtual containers across online games | Human Necessities | 24 | Active |
| US9100454B2 | Method and system for enabling the creation and maintenance of proximity-related user groups | Electricity | 20 | Active |
| US9873040B1 | Facilitating an event across multiple online games | Human Necessities | 16 | Active |
| US9649554B1 | Facilitating users to obtain information regarding locations within a virtual space | Human Necessities | 13 | Active |
| US9380120B2 | Method and system for enabling the creation and maintenance of proximity-related user groups | Electricity | 12 | Active |
| US10828574B2 | System and method for providing virtual items to users of a virtual space | Electricity | 11 | Active |
| US10142784B2 | Method and system for enabling the creation and maintenance of proximity-related user groups | Electricity | 7 | Active |
| US11241629B2 | System and method for providing virtual items to users of a virtual space | Electricity | 6 | Active |
| US9814968B1 | System and method for combining multiple types of virtual units in a single march in a tower defense game | Human Necessities | 5 | Active |
| US10086261B1 | System and method for simulating passive racing games in an online game | Human Necessities | 4 | Active |
| US10990994B2 | System and method for providing virtual items to users of a virtual space | Human Necessities | 3 | Active |
| US9769611B2 | Method and system for enabling the creation and maintenance of temporary user groups | Electricity | 2 | Active |
| US10245510B2 | Facilitating an event across multiple online games | Human Necessities | 2 | Active |
| US9662566B1 | System and method for in-game advertising to assist in recruiting of affiliation members | Human Necessities | 2 | Active |
| US7590957B2 | Method and apparatus for fixing best case hold time violations in an integrated circuit design | Physics | 2 | Active |
| US9457264B1 | System and method for providing speed-up quest offers to users during idle time | Human Necessities | 2 | Active |
| US9539512B1 | Facilitating player interactions with tiles in an online game | Human Necessities | 2 | Active |
| US9623335B1 | Access to an exclusive virtual section of an online game based on past spending behavior | Physics | 2 | Active |
| US9440145B1 | Providing virtual items configured to facilitate temporary resource requirement reduction in an online game | Human Necessities | 2 | Active |
| US9517405B1 | Facilitating content access across online games | Human Necessities | 2 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.