Keith S. Kaplan
40Patents
7h-index
47Co-inventors
69Inventor score
Filing activity: Sep 16, 1997 → Jun 19, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US6249866A | Encrypting file system and method | Physics | 262 | Expired |
| US9789406B2 | System and method for driving microtransactions in multiplayer video games | Human Necessities | 127 | Active |
| US7530103B2 | Projection of trustworthiness from a trusted environment to an untrusted environment | Physics | 15 | Expired |
| US6594674B1 | System and method for creating multiple files from a single source file | Emerging Cross-Sectional Technologies | 14 | Expired |
| US10376781B2 | System and method of generating and distributing video game streams | Electricity | 12 | Active |
| US7133369B1 | System and method for dynamic caching of data connections | Electricity | 11 | Expired |
| US10315113B2 | System and method for simulating gameplay of nonplayer characters distributed across networked end user devices | Human Necessities | 10 | Active |
| US7150018B2 | Method and system for deterministic ordering of software modules | Physics | 7 | Expired |
| US7395389B2 | Extending non-volatile storage at a computer system | Physics | 7 | Active |
| US7464117B2 | Using directory historical data to facilitate automated file updates | Emerging Cross-Sectional Technologies | 4 | Active |
| US10322351B2 | Matchmaking system and method for multiplayer video games | Human Necessities | 3 | Active |
| US7269702B2 | Trusted data store for use in connection with trusted computer operating system | Physics | 3 | Expired |
| US11524237B2 | Systems and methods for distributing the generation of nonplayer characters across networked end user devices for use in simulated NPC gameplay sessions | Human Necessities | 3 | Active |
| US10376792B2 | Group composition matchmaking system and method for multiplayer video games | Human Necessities | 2 | Active |
| US8928724B2 | Unified user experience for mobile calls | Electricity | 2 | Active |
| US9246972B2 | Content delivery methods and systems | Physics | 2 | Active |
| US9300811B2 | Catching up with an ongoing conference call | Electricity | 2 | Active |
| US9008296B2 | Catching up with an ongoing conference call | Electricity | 1 | Active |
| US10245509B2 | System and method of inferring user interest in different aspects of video game streams | Electricity | 1 | Active |
| US9154618B2 | Catching up with an ongoing conference call | Electricity | 1 | Active |
| US10232272B2 | System and method for replaying video game streams | Human Necessities | 1 | Active |
| US11224807B2 | System and method for providing dynamically variable maps in a video game | Human Necessities | 0 | Active |
| US11857876B2 | System and method for providing dynamically variable maps in a video game | Human Necessities | 0 | Active |
| US12161940B2 | Methods and systems for enabling users to experience previously hidden information during a playable recreation of a video game session | Human Necessities | 0 | Active |
| US10898813B2 | Methods and systems for generating and providing virtual objects and/or playable recreations of gameplay | Human Necessities | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.