Patent · US Active

Matchmaking system and method for multiplayer video games

US10322351B2 · kind B2 · utility

3Cited by
411References
27Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 14, 2015
Grant dateJun 18, 2019
Priority date
Expiry dateJul 12, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/575
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics. The framework may facilitate automatic determinations of an optimal mix of players and styles to produce the most satisfying user experiences. The system may dynamically update analytical processes based on statistical or otherwise observed data related to gameplay at any given time. In this manner, the system may continually tune the matchmaking process based on observations of player behavior, gameplay quality, and/or other information.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.