Patent · US Active

Group composition matchmaking system and method for multiplayer video games

US10376792B2 · kind B2 · utility

2Cited by
419References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 14, 2015
Grant dateAug 13, 2019
Priority date
Expiry dateOct 13, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/575
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A system and method is provided that recommends group compositions in multiplayer video games. The system may suggest a composition of a group of players using a matchmaking process. For example, one or more players may wish to form or join a group of players for a given game, but not know what would be an appropriate mix of player styles, player roles, skill levels, and/or other player characteristics that would make an optimal group, given the player's own characteristics. The system may identify optimal groups based on matchmaking related information such as, without limitation, game profile, player profile, prior match scores, prior quality scores, and/or other information. Optimal groups may be those that have performed successfully (e.g., accomplished the most wins, objectives, etc.), are associated with the highest player enjoyment (e.g., based on match and/or quality scores), and/or otherwise are deemed to be desirable.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.