System and method for providing dynamically variable maps in a video game
US11857876B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Dec 9, 2021 |
| Grant date | Jan 2, 2024 |
| Priority date | — |
| Expiry date | Jan 4, 2042 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/795
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.