Xile Yang
88Patents
4h-index
15Co-inventors
63Inventor score
Filing activity: Mar 26, 2004 → Mar 4, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US7834872B2 | Tiling system for 3D rendered graphics | Physics | 14 | Expired |
| US9478002B2 | Vertex parameter data compression | Electricity | 7 | Active |
| US9336623B2 | Multilevel display control list in tile based 3D computer graphics system | Physics | 6 | Active |
| US8723860B2 | Methods and systems for generating 3-dimensional computer images | Physics | 5 | Active |
| US10255653B2 | Task assembly for SIMD processing | Physics | 4 | Active |
| US10249085B2 | Graphics processing method and system for processing sub-primitives using sub-primitive indications in a control stream | Physics | 4 | Active |
| US10210649B2 | Graphics processing method and system for processing sub-primitives using cached graphics data hierarchy | Physics | 3 | Active |
| US10140761B2 | Generation of a control stream for a tile | Physics | 3 | Active |
| US10733796B2 | Generation of a control stream for a tile | Physics | 2 | Active |
| US11922555B2 | Data structures, methods and tiling engines for hierarchically storing tiling information in a graphics processing system | Physics | 1 | Active |
| US11640648B2 | Graphics processing systems with expansion transformation stage masks | Physics | 1 | Active |
| US11861782B2 | Data structures, methods and tiling engines for storing tiling information in a graphics processing system | Physics | 1 | Active |
| US11790480B2 | Tiling a primitive in a graphics processing system by edge-specific testing of a subset of tiles in a rendering space | Physics | 1 | Active |
| US10380781B2 | Random accessible lossless parameter data compression for tile based 3D computer graphics systems | Physics | 1 | Active |
| US10957097B2 | Allocation of primitives to primitive blocks | Physics | 1 | Active |
| US9684995B2 | Setting a display list pointer for primitives in a tile-based graphics processing system | Physics | 1 | Active |
| US11158023B2 | Primitive block-based rasterization in graphics processing systems | Physics | 1 | Active |
| US11263806B2 | Graphics processing method and system for processing sub-primitives | Physics | 1 | Active |
| US11341601B2 | Task assembly for SIMD processing | Physics | 1 | Active |
| US11727525B2 | Task merging | Physics | 1 | Active |
| US9384584B2 | Display list control stream grouping in tile based 3D computer graphics system | Physics | 1 | Active |
| US11410385B2 | Generation of a control stream for a tile | Physics | 1 | Active |
| US11145025B2 | Graphics processing systems with expansion transformation stage masks | Physics | 1 | Active |
| US11610358B2 | Data structures, methods and tiling engines for hierarchically storing tiling information in a graphics processing system | Physics | 1 | Active |
| US10453250B2 | Graphics processing method and system for processing sub-primitives | Physics | 1 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.