Patent · US Active

Using compute shaders as front end for vertex shaders

US10176621B2 · kind B2 · utility

3Cited by
12References
26Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 5, 2014
Grant dateJan 8, 2019
Priority date
Expiry dateJul 14, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/40
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A set of graphics primitive information for a virtual object may be processed with compute shader running on a graphics processing unit (GPU) to generate a modified set of primitive information. The modified set of primitive information may be passed to a vertex shader running on the GPU. The vertex shader may perform vertex shading on the modified set of primitive information. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.