Inventor · Los Angeles, CA, US

Jason Scanlin

11Patents
3h-index
8Co-inventors
45Inventor score

Filing activity: May 24, 2013 → Feb 8, 2021

Most-cited inventions

PatentTitleAreaCited byStatus
US10438312B2 Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters Physics 5 Active
US10134102B2 Graphics processing hardware for using compute shaders as front end for vertex shaders Physics 4 Active
US9495722B2 Developer controlled layout Physics 4 Active
US10176621B2 Using compute shaders as front end for vertex shaders Physics 3 Active
US10733691B2 Fragment shaders perform vertex shader computations Physics 0 Active
US10915981B2 Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters Physics 0 Active
US11232534B2 Scheme for compressing vertex shader output parameters Physics 0 Active
US11748840B2 Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters Physics 0 Active
US10096079B2 Fragment shaders perform vertex shader computations Physics 0 Active
US10102603B2 Scheme for compressing vertex shader output parameters Physics 0 Active
US10740867B2 Scheme for compressing vertex shader output parameters Physics 0 Active

Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.