Jason Scanlin
11Patents
3h-index
8Co-inventors
45Inventor score
Filing activity: May 24, 2013 → Feb 8, 2021
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10438312B2 | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters | Physics | 5 | Active |
| US10134102B2 | Graphics processing hardware for using compute shaders as front end for vertex shaders | Physics | 4 | Active |
| US9495722B2 | Developer controlled layout | Physics | 4 | Active |
| US10176621B2 | Using compute shaders as front end for vertex shaders | Physics | 3 | Active |
| US10733691B2 | Fragment shaders perform vertex shader computations | Physics | 0 | Active |
| US10915981B2 | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters | Physics | 0 | Active |
| US11232534B2 | Scheme for compressing vertex shader output parameters | Physics | 0 | Active |
| US11748840B2 | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters | Physics | 0 | Active |
| US10096079B2 | Fragment shaders perform vertex shader computations | Physics | 0 | Active |
| US10102603B2 | Scheme for compressing vertex shader output parameters | Physics | 0 | Active |
| US10740867B2 | Scheme for compressing vertex shader output parameters | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.