Inventor · Los Angeles, CA, US

David Simpson

41Patents
5h-index
19Co-inventors
62Inventor score

Filing activity: Oct 31, 2005 → Feb 12, 2024

Most-cited inventions

PatentTitleAreaCited byStatus
US7747612B2 Indication of exclusive items in a result set Physics 42 Expired
US7747614B2 Difference control for generating and displaying a difference result set from the result sets of a plurality of search engines Physics 11 Expired
US7681087B2 Apparatus and method for persistent report serving Physics 8 Active
US10235219B2 Backward compatibility by algorithm matching, disabling features, or throttling performance Emerging Cross-Sectional Technologies 6 Active
US9892024B2 Backward compatibility testing of software in a mode that disrupts timing Physics 5 Active
US10275239B2 Deriving application-specific operating parameters for backwards compatiblity Physics 5 Active
US9760113B2 Backward compatibility through use of spoof clock and fine grain frequency control Physics 4 Active
US10134102B2 Graphics processing hardware for using compute shaders as front end for vertex shaders Physics 4 Active
US10534395B2 Backward compatibility through use of spoof clock and fine grain frequency control Physics 3 Active
US10176621B2 Using compute shaders as front end for vertex shaders Physics 3 Active
US11227030B2 Matrix multiplication engine using pipelining Physics 2 Active
US11403099B2 Backward compatibility by restriction of hardware resources Physics 2 Active
US11481472B2 Integer matrix multiplication engine using pipelining Physics 2 Active
US11119528B2 Backward compatibility through use of spoof clock and fine grain frequency control Physics 1 Active
US11934308B2 Processor cluster address generation Physics 1 Active
US10733691B2 Fragment shaders perform vertex shader computations Physics 0 Active
US10096079B2 Fragment shaders perform vertex shader computations Physics 0 Active
US8166350B2 Apparatus and method for persistent report serving Physics 0 Active
US11170461B2 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering Physics 0 Active
US11829197B2 Backward compatibility through use of spoof clock and fine grain frequency control Physics 0 Active
US11232534B2 Scheme for compressing vertex shader output parameters Physics 0 Active
US11880426B2 Integer matrix multiplication engine using pipelining Physics 0 Active
US10303488B2 Real-time adjustment of application-specific operating parameters for backwards compatibility Physics 0 Active
US12118641B2 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering Physics 0 Active
US10740867B2 Scheme for compressing vertex shader output parameters Physics 0 Active

Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.